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Fo1 how to give companions weapons

WebJun 8, 2013 · 3 Answers Sorted by: 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. They will also stop using a weapon if it breaks, according to the wiki. WebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival …

How do I equip NPC partners with armor/weapons?, page 1 - GOG.com

WebOct 26, 2011 · Posted September 14, 2011. Yes, simply ask your companions to wait while you are in a safe place, and they'll stay there until you return. I'm afraid I can offer no solution on keeping Dogmeat alive, I didn't recruit him on my second, full playthrough. However, I would strongly suggest installing the NPC mod. WebDepends on if their weapon suits your needs. I can't stand Preston's crappy Laser Musket or Piper's entry-level 10mm pistol so I use a mod that lets you customize their weapon. … christensen trucking tracking information https://benoo-energies.com

Can I change a companions weapon? : r/Fallout - reddit

WebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have … WebMar 31, 2024 · Companions are characters with backstories that you can recruit for a large amount of gold. They are located in taverns. When you recruit one you can then go into your inventory and at the middle/top of the screen is your characters name and some Left/Right arrows, click on the arrows to change to your companions and equip them how you want. WebWhen you go to your inventory you have two slots to place items beside the armor slot,place a weapon in one of them and leave one empty when you are in areas where guards will mind you having a weapon out in the open.To switch from the hand you carry the weapon in to the hand that you hold nothing in you should press the red circle button in the … george cohan songs

How do I equip NPC partners with armor/weapons?, page 1 - GOG.com

Category:Become an initiate Fallout Wiki Fandom

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Fo1 how to give companions weapons

Gatling laser (Fallout) Fallout Wiki Fandom

WebFallout 4 : How to Give Your Companion BETTER GEAR! Apoqsi 55.5K subscribers Join Subscribe 1.6K 77K views 7 years ago Here is how you can give your companions gear in Fallout 4. Whether it... WebJun 4, 2012 · One way you can force them to use another weapon is to trade or steal all the ammo for the gun they're using, and give them ammo only for the gun you want them to …

Fo1 how to give companions weapons

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WebJun 2, 2024 · White companion equipment can be purchased from Weaponsmith, Woodworker, Armorer, Leatherworker, and Tailor merchants throughout the world... just go to those vendors in any large city to find the one … WebOct 27, 2008 · You need to use the steal skill on them. There are no consequences for doing so, and you can take/ give whatever you want w/o them noticing. Note that the only equipment that you can give them which they will use is weapons (+the corresponding ammo) and stimpaks. Oboeshoes: You need to use the steal skill on them.

WebFather Morpheus is the leader of the Children of the Cathedral in Fallout, and the self-styled Master of Death and wielder of the black staff. The supreme leader of the Children of the Cathedral came from humble beginnings. He spent a decade in the Rippers, giving him a tough school of fighting and survival, before forming a doomsday cult in the Boneyard … WebCompanions have their own default weapons. If their default weapon is a gun, then it'll have infinite ammo. For example, Boone's default hunting rifle will never run out of .308 rounds. However, if you give them a different gun, then they will use it as long as it's more powerful than their default weapon, and it will consume ammo.

WebNov 26, 2024 · The only things you can do with companions is order them to stay in formation/spread out, use their best (highest DPS) weapon, disband, and use steal to put items they don't have proper scripts in their inventories to use. For instance, putting psycho in Tycho's inventory means that he'll actually use it sometimes, while this isn't true for Katja. WebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door …

WebBecome an initiate is a side quest in Fallout. When first approaching the entrance to the Brotherhood of Steel bunker at Lost Hills, Cabbot will greet the Vault Dweller in an unusual manner. If asked about joining the Brotherhood, he explains that anyone who wants to join the Brotherhood must first complete a quest, an order from high elder Maxson. The quest …

george cohen cancerWebAs far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next … christensen \u0026 freeseman orthodonticsWebYou have to supply them with ammo. They also have more action points than you do. They are pretty amazing against low level guys. Number one rule of Fallout 1 and 2. Have … christensen \u0026 co. architectsWebNov 20, 2015 · They do have a preferred weapon. However, you can command them to pick up a weapon and use that. With their default weapon, they won't run out of bullets, but you can't add mods to it. If you give them a different weapon, you have to give them the ammo. Once it runs out they will switch to their preferred weapon. george cohen foundationWebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/ Last edited by mbpoblet ; Nov 30, 2015 @ 12:45pm #8 Tendeep Nov 30, 2015 @ 12:47pm george cohen composerWebEnergy Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons. Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus. Thomas would have been able to teach the Vault Dweller about energy weapons … christensen \u0026 griffith construction tooele utWebIt is only in limited situations will I have my companions use really powerful armor and weapons such as clearing out the quarry (I increased the amount of enemies spawned in the game and to clear it out you must kill roughly about 15-20 deathclaws usually they all rush you simultaneously). #7 fishhooks Oct 15, 2015 @ 12:02pm george cohen health